Based on prior intelligence, the band head out for Thistletop to investigate the rising goblin menace. Heading out into the Nettlewood, the group is ambushed by a goblin patrol. The leaping goblin attacks were ineffective as the party quickly dispatched them.
Finding a secret entrance into the thick thistle and briar patches, the band maneuvers through the cramped winding passages in the thicket. They find a small clearing where there is a small hole in the earth, heading straight down. Exploring the hole is tricky and they secure and lower a knotted rope down and Seamus explores the cavern below. He climbs over to a ledge and secures the rope down for the rest of the group to follow. As the last of the groups makes it down a vicious bunyip leaps from the water. Nim and Seamus each land blows, but it is the mighty Crukdon who winds up spatchcocking the bunyip.
Facing the pretty kitty and the goblin hippie. After looting the cavern, the group goes back up the rope to the thickets. After looking out at an observation point, the group notices a robed goblin sneaking up on them with a fire-pelted cougar. Crukdon tries to calm the cougar, while the group talks to the goblin. With amazing negotiating skills, the Heroes of Sandpoint extract a bit of information about the state of things inside Thistletop. The goblin is not happy about the longshanks that have taken over advising the chief, Ripnugget. The party release the goblin, and he asks that the group spare as many goblins of his tribe as they can, that the real villains are the longshanks inside.
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Session Characters: Nim, Seamus, Crukdon
Session XP: 1380 (1035 @ 75%)
Session Loot: 100 gp, deep green spinel (100 gp), violet garnet (500 gp), 3- +1 arrows, bone wand of shield (9 charges).
Sunday, October 29, 2017
Sunday, October 1, 2017
Crukdon Calling
Finally prepared to enter the room ahead, the band bursts open the twin stone doors. A tiny quasit is by a small triangular pool with bubbling fluid that looks like magma, shrieks at the party. She then cuts herself and drops blood into the pool. Dimming the glow of the pool, startling the quasit, a sinspawn emerges from the pool.
The fight begins immediately, and the sinspawn does not last long. The quasit proves to be a much tougher adversary. Nim briefly distracts the quasit as Seamus and Crukdon close in. The battle drags on. but the band is eventually victorious. Nim discovers that the pool is nearly drained of power and suggests that creating more sinpawn will drain it permanently. Seamus shakes the quasit over the pool and creates three more sinspawn, which are dispatched with much prejudice.
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Session Characters: Nim, Seamus, Crukdon
Session XP: 1600 (1200 @ 75%)
Session Loot: tiny +1 cold iron returning dagger, copper scepter with gold inlay (50 gp), decorated gold plate (700 gp), ivory bowl with animal carvings (40 gp), painting of a noblewoman (50 gp), set of six silver dice (75 gp), silver chalice with dragon carvings (150 gp), potion of cure light wounds (50 gp), wand of acid splash (375 gp)
The fight begins immediately, and the sinspawn does not last long. The quasit proves to be a much tougher adversary. Nim briefly distracts the quasit as Seamus and Crukdon close in. The battle drags on. but the band is eventually victorious. Nim discovers that the pool is nearly drained of power and suggests that creating more sinpawn will drain it permanently. Seamus shakes the quasit over the pool and creates three more sinspawn, which are dispatched with much prejudice.
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Session Characters: Nim, Seamus, Crukdon
Session XP: 1600 (1200 @ 75%)
Session Loot: tiny +1 cold iron returning dagger, copper scepter with gold inlay (50 gp), decorated gold plate (700 gp), ivory bowl with animal carvings (40 gp), painting of a noblewoman (50 gp), set of six silver dice (75 gp), silver chalice with dragon carvings (150 gp), potion of cure light wounds (50 gp), wand of acid splash (375 gp)
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